Top Yu-Gi-Oh Blog Top Yu-Gi-Oh Blog Top Yu-Gi-Oh Blog Top Yu-Gi-Oh Blog Top Yu-Gi-Oh Blog Top Yu-Gi-Oh Blog Top Yu-Gi-Oh Blog Top Yu-Gi-Oh Blog

Sunday, September 5, 2010

A Matter of Interpretation


In an earlier post, I mentioned how Effect Monsters had their effects classified into five main categories (Continuous, Ignition, Trigger, Flip, and Quick). While differentiating between the various effects can be tricky for the less experienced player, it becomes increasingly complex when we run into monsters with multiple effects, some of which are not "true effects", but rather summoning conditions.

Let's look at an example where identifying a monster's effect can help direct what a player will and will not be able to do in a game:

Grave of the Super Ancient Organism (Continuous Trap Card)
All face-up Level 6 or higher Special Summoned monsters on the field cannot declare an attack or activate their effects.
Blackwing Armor Master (Winged Beast-Type/DARK/Level 7/ATK 2500/DEF 1500)
1 "Blackwing" Tuner + 1 or more non-Tuner monsters
This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0, until the End Phase.
Grave of the Super Ancient Organism prevents Special Summoned Effect Monsters from using their effects. But Blackwing Armor Master has 3 different effects. Let's break them down:
This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. (Continuous Effect)

If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). (Trigger Effect)

You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0, until the End Phase. (Ignition Effect)
While's it is true that Grave is will be able to suppress Armor Master's Trigger and Ignition effects, Continuous effects are never considered to be "activated" and thus Armor Master would retain its battle immunity.

Taking the time to fully understand the effects of the cards you use can be of great significance when you run into unexpected situations. For instance, knowing that Blackwing Armor Master can still act a defensive wall when Grave of the Super Ancient Organism is active allows you to stall for time until you can draw into a removal card to eliminate the pesky trap.

Remember players, the game ends with you.

2 comments:

  1. what about when it's summoned by vayu?

    ReplyDelete
  2. There's difference between negating a monster's effects and preventing them from activating. Continuous Effect never "activate" per se, they simply triggered once the monster comes into play.

    Take Jinzo for example, which also has a Continuous Effect. Grave of the Super Ancient Organism will not be able to suppress the effect of a Special Summoned Jinzo. However, a Skill Drain that's been previously active on the field will affect it. The same logic applies to an Armor Master summoned by Vayu: it will lose all of its effects, including its battle immunity.

    ReplyDelete