Thursday, September 2, 2010
Ladies First
When this game began, the number of effect monsters available were far and few. Legend of Blue-Eyes White Dragon, the first pack released in the TCG, only had 5 Effect Monsters total out of 126 card set. As the game evolved over the years this number skyrocketed. Yet the negation of monster effects is a something that most decks tend to overlook. Currently the only card capable of negating the vast majority of monster effects is Divine Wrath, and the occasional Light and Darkness Dragon.
Rather than lose card advantage, however, most players prefer alternative means of dealing with monsters. Responding to summons seems to be the preferred method with many players using decking cards like Bottomless Trap Hole, Torrential Tribute, Royal Oppression, and Solemn Judgment. Some even side in Light/Dark-Imprisoning Mirror or Skill Drain to take care of opponent's monster effects. But this meant that monster effects that activated off the filed would remain largely unchecked.
Flash forward to Duelist Revolution, where we're introduced to Chivalry a new card that's essentially the lovechild of Trap Jammer and Divine Wrath.
Sure it may not protect you outside the Battle Phase, but any source of costless negation is worth a look at. Gorz, Honest, Kalut, Shura, Firedog, Fullhelmknight, Necro Gardna, Morphing Jar, Goyo Guardian, Collosal Fighter, Battle Fader...this card stops them all. You can even negate Stardust Dragon's effect provided it gets activated in the Battle Phase, such as in response to a Mirror Force.
Running 3 may be pushing it, but Chivalry is a card I'd definitely run 1, maybe 2, of. And doesn't Freed look plain awesome in that pose? Truly epic!
Between Divine Wrath and Chivalry it really boils down to versatility vs cost. Your decision to run one over the other doesn't need to be clear cut. For example, Blackwing decks pull off a ton of Battle Phase shenanigans so Chivalry would be the ideal card to side-in against them. Likewise, there are decks that can capitalize off the discard from Divine Wrath effects such as Quickdraw varients.
Remember players, the game ends with you.
On another note, Mother Grizzly was the first "female" monster which an effect that activates in the Battle Phase I could think of, lol.
Labels:
Counter Trap,
Damage Step,
Review
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