Top Yu-Gi-Oh Blog Top Yu-Gi-Oh Blog Top Yu-Gi-Oh Blog Top Yu-Gi-Oh Blog Top Yu-Gi-Oh Blog Top Yu-Gi-Oh Blog Top Yu-Gi-Oh Blog Top Yu-Gi-Oh Blog

Wednesday, August 4, 2010

The Damage Step for Dummies 2

 
I feel kind of bad for quoting someone else all the time, but since my friend's been on a roll lately I thought I'd continue he left off: 

"For the sake of having everything in a condensed view...
1 - Start of the Damage Step, where cards like Mystic Swordsman LV2, Sasuke Samurai #4, Neo-Spacian Grand Mole, & AOJ Catastor activate their effects.

2 -
Flipping the Face-Down monster Face-Up. This is where monsters with "Flip" or "flipped face up" effects are first understood to have such effects, but are not activated at this time, and when the continous effects of monsters such as Jinzo will begin to apply.

3 -
Before Damage Calculation, where cards like Shrink, Rush Recklessly, Forbidden Chalice, and Mirror Wall have their last chance to activate(be flipped face-up). This is also the time where cards like Reflect Bounder (effect damage), Drillroid, Ehren Lightsworn Monk, Dreamsprite, Ancient Lamp and Blast Sphere's equipping effect will activate.

4 -
During Damage Calculation, where cards/effects like Kuriboh, Injection Fairy Lilly and Prideful Roar are instructed to activate because they specify so. Honest and Blackwing Kalut can be used here, as well as during the previous windows.

5 -
Battle Damage is Inflicted/After Damage Calculation, where effects like Don Zaloog, Airknight Parshath, Kycoo the Ghost Destroyer, Gorz and Red Dragon Archfiend's defense position destruction will activate.

6 -
Activating the Flip Effect of the Flipped Monster and a few Guest Stars, where monsters are "considered to be destroyed" by battle, when continous effects of monsters are generally unapplied, and where cards like D.D. Warrior Lady, D.D. Assailant, and Wall Of Illusion activate their effects.

7 -
End of the Damage Step - Monster(s) Destroyed by Battle are Sent to the Graveyard, where effects such as Goyo Guardian, Giant Rat, Apprentice Magician, Newdoria and cards that specify "at the end of the damage step" like Ryu Kokki and Legendary Jujitsu Master will activate. I'd also like to add that while most normal trap cards cannot be activated during the damage steps, there are a few rare exceptions. These include Michizure, Chthonian Blast and Broken Blocker. Soul Rope however, is NOT among these exceptions."
Whenever I'm confronted with an unfamiliar ruling, I ask myself, "What would Val do?"

Remember players, the game ends with you.

4 comments:

  1. And once again, a question arises.

    Lord British and Hydrogeddon seem to activate at the same time, namely when the monster is sent to the Graveyard (7). If Lord British nukes into a monster with the same ATK, it can still activate its latter two effects. If Hydrogeddon does this, it cannot. How come?

    ReplyDelete
  2. Notice how Hydrogeddon's text states that the monster needs to be destroyed by battle AND sent to the Graveyard? Because of this extra bit of text, monsters like Hydrogeddon, Shura and Firedog need to remain on the field until the opponent's monster reaches the Graveyard. All Lord British needs to do is destroy a monster by battle, meaning that even if the opponent's monster would be removed from play afterward (as the case with Dimensional Fissure) its effects would still be usable.

    ReplyDelete
  3. I noticed this difference but another ruling on Lord British says that it activates at the end of the damage step, and this article itself states that that is the timing when monsters who are destroyed by battle get sent to the Graveyard. Even moreso, Blue Thunder, a card who is worded the same way as Lord British, has a ruling that says it activates at the end of the damagestep, when the monster is sent to the Graveyard.

    This pretty much confirms that the timing is the same. The only difference is that Hydrogeddon/Shura/Firedog/etc. require the monster to be sent to the Graveyard while Lord British and IIRC Blue Thunder don't.

    This difference should have nothing to do with whether or not the monster you're using itself is also destroyed in that battle, yet it seems to do. This is what puzzles me.

    ReplyDelete
  4. Both Hydrogeddon and Lord British require a monster to die by battle, which can only occur during substep 7. The only logical explanation I can see for the differences in their texts was that this was Konami's way of restricting their power.

    Hydrogeddon is a older card so the designers probably didn't want to create something too overpowered back then. Shura and Firedog would also be a lot more troublesome if they didn't need to survive the battle to use their effects.

    As for the spaceships, they all seem to follow the pattern established by Victory Viper XX03. Since they are all generally weak, the ships were allowed to have less stringent conditions for their effects.

    Anyway this is just how I saw it. Makes good sense for the most part.

    ReplyDelete